Commercial Off-The-Shelf Video Games as Computer-Assisted Language Learning Environments


Computer-Assisted Language Learning can be facilitated to a great degree using commercial off-the-shelf video games. This paper attempts to explore the nature of CALL, the pedagogic qualities of video games and how the two intersect to produce useful CALL environments. Also considered are aspects of fun, what causes second language acquisition students to respond to one form of CALL over another, and concepts of ludus, paidea and narratology. An example, Heavy Rain, is offered as a potential commercial off-the-shelf game to use in second language acquisition at the university or adult-learning level.

In Society for Information Technology & Teacher Education International Conference
Ryan Straight
Ryan Straight
Assistant Professor, Applied Computing

Rev. Dr. Ryan Straight is an award-winning educator, writer, and researcher. He currently serves as an Assistant Professor at the University of Arizona in the College of Applied Science & Technology teaching in the Applied Computing and Cyber Operations undergraduate programs. He also teaches an annual freshman seminar, Cyborgs and Transhumanism, in the Honors College.
Here you will find a variety, such as travel exploits, reflections, expressions of stylistic pedagogy, reactions to technological and educational current events, and general musings on topics approaching Ryan’s academic research.
He lives in Tucson, AZ with his wife Adriana and their three dogs, Sofie, Menchi, and Chewie.