conference

Commercial Off-The-Shelf Video Games as Computer-Assisted Language Learning Environments

Computer-Assisted Language Learning can be facilitated to a great degree using commercial off-the-shelf video games. This paper attempts to explore the nature of CALL, the pedagogic qualities of video games and how the two intersect to produce useful …

The Development and Delivery of Custom Mobile Apps for K-12 Learning: Viable Options for Educators

The advancements in mobile devices have great affordances for the field of education. Modern smartphones are powerful, portable, and prevalent and can yield informative, engaging and empowering user experiences for students in classroom settings and …